Factions of Middle-earth
- Factions
- 26
- Turn
- 1
- Stage
- 1
Share of all controllable land. Water is excluded; neutral land is included in the denominator. (40753)
1. Gondor
Controlled cells: 1,829 · 4.49%
Steward Denethor II rules from Minas Tirith. Gondor guards the western bank of the Anduin and the southern sea approaches.
2. Rohan
Controlled cells: 913 · 2.24%
King Theoden rules from Edoras. Isengard threatens Rohan's western approaches and its ties with Gondor.
3. Mordor
Controlled cells: 3,098 · 7.60%
Sauron gathers his armies in Barad-dur. His fortresses threaten Gondor, while Dol Guldur presses the woodland realms from the south.
4. Isengard
Controlled cells: 95 · 0.23%
Saruman fortifies Orthanc and prepares his own campaign. Rohan's western defenses stand in the way of his ambitions.
5. Lindon
Controlled cells: 1,151 · 2.82%
Cirdan watches over the Grey Havens. Lindon connects the western coast with the roads of Eriador.
6. Rivendell
Controlled cells: 138 · 0.34%
Elrond protects Imladris, a meeting place for messengers and travelers resisting the Shadow.
7. Lothlorien
Controlled cells: 160 · 0.39%
Galadriel and Celeborn guard Lorien. Across the Anduin, the influence of Dol Guldur reaches toward their borders.
8. Woodland Realm of Thranduil
Controlled cells: 661 · 1.62%
Thranduil rules the northern forest. His realm depends on woodland paths and ties with Dale and Lake-town.
9. Erebor · Kingdom under the Mountain
Controlled cells: 138 · 0.34%
Dain II Ironfoot rules Erebor. Its alliance with Dale protects trade and the approaches to the Lonely Mountain.
10. Kingdom of Dale
Controlled cells: 475 · 1.17%
King Brand rules Dale. The northern people and the dwarves of Erebor face a shared threat from the east.
11. Northern Dúnedain · Heirs of Arnor
Controlled cells: 763 · 1.87%
Aragorn II leads the Rangers of the North, heirs of Arnor. In T.A. 3018 the northern kingdom has not yet been restored.
12. The Shire
Controlled cells: 259 · 0.64%
The Shire lives by its harvests, crafts and familiar customs. The wider war arrives through rumors and dangerous visitors.
13. Bree-land
Controlled cells: 79 · 0.19%
Bree and its neighboring villages stand at an old crossroads. Travelers bring both trade and danger.
14. Beornings
Controlled cells: 318 · 0.78%
Grimbeorn the Old leads the Beornings, who guard the Anduin crossings and routes between the Misty Mountains and Mirkwood.
15. Dunland
Controlled cells: 402 · 0.99%
Dunlending chieftains remember old disputes with Rohan. Saruman offers weapons and a chance for revenge.
16. Harad
Controlled cells: 5,087 · 12.48%
Southern armies gather to support Mordor. Harad is represented as a combined scenario faction.
17. Easterlings of Rhûn
Controlled cells: 3,161 · 7.76%
Eastern armies threaten Dale and the routes of Rhovanion. Several peoples are grouped into one strategic faction.
18. Umbar
Controlled cells: 532 · 1.31%
The Corsairs of Umbar threaten Gondor's coast. Their havens connect the war at sea with campaigns from the south.
19. Dwarves of the Iron Hills
Controlled cells: 451 · 1.11%
The dwarf communities of the Iron Hills east of Erebor form a separate regional force of Durin’s Folk, tied to the Kingdom under the Mountain.
20. Orcs of the Misty Mountains
Controlled cells: 392 · 0.96%
The Orcs of Goblin-town, Gundabad and Moria are grouped as a playable side, not a single historical state.
21. Dol Guldur
Controlled cells: 328 · 0.80%
Sauron’s fortress in southern Mirkwood is a separate command, threatening Lórien and the woodland peoples.
22. Ents of Fangorn
Controlled cells: 201 · 0.49%
The Ents guard Fangorn. Treebeard is its best-known elder; their decision to march has not yet been made.
23. Woodmen of Mirkwood
Controlled cells: 123 · 0.30%
Human communities along western Mirkwood face Orcs and Dol Guldur. They are represented separately from the Beornings.
24. Dwarves of the Blue Mountains
Controlled cells: 152 · 0.37%
The dwarf communities of Ered Luin maintain their crafts and ties with their eastern kin.
25. Esgaroth · Lake-town
Controlled cells: 50 · 0.12%
Lake-town links the trade of Men, Elves and Dwarves. Its community is represented separately from the Kingdom of Dale.
26. Drúedain of Drúadan Forest
Controlled cells: 41 · 0.10%
Ghân-buri-Ghân’s forest people dwell in Drúadan Forest by the White Mountains. Their hidden paths matter to the southern front.
